Publications

Here are publications and online talks that have been produced from the Library Game Lab research. Ongoing research announcements are available in the monthly Games in Libraries podcast at http://gamesinlibraries.org.

Publications & Resources

Nicholson, S. (2009). Why gaming? Digitale Bibliotheek 1(1), 17. Online preview available on Page 10 of http://www.digbib.nl/index.php?file=2_292583_DB0901-preview.pdf

Nicholson, S. (2009). Library gaming census report. American Libraries 40(1/2), 44. Preprint available at http://librarygamelab.org/CensusReport2007ALA.pdf

Nicholson, S. (2009). Go back to start: Gathering baseline data about gaming in libraries. Library Review 58(3), 203-214. Preprint available at http://librarygamelab.org/backtostart.pdf

Nicholson, S. (2008). 2007 Gaming Census Survey Report. Powerpoint presentation available at http://librarygamelab.org/survey2007.pdf

Nicholson, S. (2008, August). Reframing gaming. American Libraries. 50-51. Preprint available at http://librarygamelab.org/reframinggaming.pdf

Nicholson, S. (2008). Modern board games: It’s not a Monopoly any more. Library Technology Reports 44(3). 8-10, 38-39. Preprint available at http://librarygamelab.org/modernboardgames.pdf

Nicholson, S. (2008). Finish your games so you can start your schoolwork: A look at gaming in school libraries. Library Media Connection 26(5), 52-55. Preprint available at http://librarygamelab.org/gamesschoolwork.pdf

Nicholson, S. (2007). The Role of Gaming in Libraries: Taking the Pulse. White paper available at http://librarygamelab.org/pulse2007.pdf

Online Talks
In March 2008, Scott Nicholson gave a talk at Syracuse University’s Bird Library about Gaming in Academic Libraries. You can view this talk online at the Internet Archive.

Scott Nicholson gave a talk at the E-Info Global Symposium in December 2007 talking about some of the data from the first studies and gaming trends in libraries. You can watch this talk through Google Video.

Scott Nicholson was a featured speaker at the 2007 Gaming, Learning, and Libraries Symposium where he gave a talk about the studies that measured the amount of gaming in libraries. Watch the video at AL Focus or listen to the talk as an MP3. The slides are also available as a PDF.

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