Games and Simulations in Libraries Conference CFP

Uncategorized No Comments

PLEASE REDISTRIBUTE:

Call for Participation (due June 1)

Play with a Purpose 2009: Games and Simulations in Libraries

Dates: Sept. 30 - Oct. 2
Location: Strong National Museum of Play, Rochester, New York

Co-sponsors:
Syracuse University School of Information Studies
Genesee Valley BOCES in Western NY
Strong National Museum of Play

The goal of Play with a Purpose 2009: Games and Simulations in Libraries is to bring together practitioners and researchers working with games or simulations in library settings to share their experiences, present research, and learn best practices. The conference theme includes both electronic and non-electronic games and simulations. The conference will have several opportunities for participation:

1 - Peer-Reviewed Research Papers. One track of the conference will be dedicated to peer-reviewed examination of previously unpublished research. Researchers, librarians, and students are invited to submit extended abstracts of no more than 1,000 words by June 1, 2009. If accepted, full papers between 2,500-7,000 words are due by September 1, 2009. Papers should adhere to the format used for the American Journal of Play, found at http://www.americanjournalofplay.org/authors.htm .

Selected presenters will be invited to submit papers for a special issue subject to peer review in the American Journal of Play. The American Journal of Play, published by Strong National Museum of Play, aims to increase awareness and understanding of the role of play in learning and human development and the way in which play illuminates cultural history.

2 - Workshops. The second track of the conference will be made up of workshops designed to help library staff interested in learning about implementing games in their libraries. If possible, workshops should include some type of hands-on exploration. Workshop descriptions of no more than 1,000 words are due by June 1, 2009.

3 – Poster and Demonstration Session. Both researchers and practitioners are invited to participate in a poster & demonstration session. Poster and demonstration proposals of no more than 500 words are due by June 1, 2009.

During the conference, there will be a number of demonstrations of different types of games so that both researchers and practitioners can engage with each other to learn about new types of games. There will also be time for special tours of the Strong National Museum of Play.

Come out and play with us as we explore the past, present, and future of games in libraries!

Proposals and questions can be directed to:

Scott Nicholson, Conference Co-Chair
srnichol@syr.edu
Syracuse University School of Information Studies
245 Hinds Hall
Syracuse, NY 13244
315-443-1640
http://gamelab.syr.edu

NYLA Game Lab workshops

Uncategorized No Comments

NYLA is pleased to announce the newest Institute offering, “Games in
Libraries: A Playful Introduction.” Please see below for details and
registration information. Space is limited, so register soon to secure
your spot. More information at http://www.nyla.org/index.php?page_id=141

Games in Libraries: A Playful Introduction
Using Gaming Programs to Attract and Engage Users of All Ages

Thursday, April 16, 2009
10:00 AM - 3:00 PM
Rochester Regional Library Council - Fairport, NY

Monday, April 20, 2009
10:00 AM - 3:00 PM
Saratoga Springs Public Library - Saratoga Springs, NY

Tuesday, April 21, 2009
10:00 AM - 3:00 PM
Nassau Library System - Uniondale, NY

Thursday, May 7, 2009
10:00 AM - 3:00 PM
Baldwinsville Public Library - Baldwinsville, NY

Join Dr. Scott Nicholson, Associate Professor at the School of
Information Studies at Syracuse University, in this day-long workshop
about Gaming in Libraries. During this workshop, participants will
learn:
• How libraries across the country are introducing gaming and
policies that govern gaming
• What board, card, and video games might be appropriate for using in
their library
• How to present these games in gaming programs for different age
groups
• Ways to assess gaming programs
• How different types of games are played through hands-on activities
Schedule:
9:30 – 10:00 AM Registration
10:00 - 12:00 AM: Formal Program:
- What is Gaming? How and why are libraries integrating gaming?
- Different types of Gaming Experiences
- Presenting and Assessing Gaming Programs
12:00 - 1:00 PM: Lunch
1:00 – 3:00 PM: Orientation to the Library Game Lab of Syracuse and
Hands-On Gaming Experiences

About the Presenter:
Scott Nicholson is the Chief Scientist of the Library Game Lab of
Syracuse and hosts the Games in Libraries podcast. He has been
engaged with gaming for over 30 years and has designed several
published games. In addition, his research is focused on the
assessment of library services and has been working with the American
Library Association to develop assessment tools for gaming programs.
For the last three years, he has been the host of the video series
Board Games with Scott and is one of the co-host of the On Board Games
podcast. In addition, he is the founder of the Games and Gaming
Members Initiative Group for the American Library Association.

This full-day workshop is $85 for NYLA members and $120 for non-
members.

Contact the NYLA Office with questions about this program
1-800-252-6952 Ext. 102

Teaching games at the Hogeschool van Amsterdam

Uncategorized, presentation 2 Comments

My week as an Amsterdam professor
IMG_3822
A Week at the Hogeschool van Amsterdam (HvA)

In the Information Technology area of the HvA, there are minors in Game Design and Game Technology. These minors are done near the end of a more general degree, but point the students toward a specific type of employment. Last week was their International week, where 10 international scholars were flown in to lead groups of students in two projects. The project I was involved in was Games can Change, where a group of students had to create a game in 5 days.

I was told that I had 20 students and could select the project specifications that I desired, so I wanted the students to work with the Amsterdam Public Library (OBA) to create an Alternate Reality / Locative game to help players learn about all of the library. Ahead of time, we set up a tour for the students on the first day. There were 3 other classes of students all making games on different themes for different faculty members.

I met the students on Monday morning and gave them a lecture on Alternate Reality Games and Locative games to set the stage. We then went to the OBA for a tour in the afternoon, and then the students had some time to work as groups. The library is really great, in that they have embraced the concept of becoming a community center. It is open and airy, and the first few floors are computers, magazines, music, movies, and games. The books are on the next two floors, and there is a very nice café up top. Most of the students had not been to the OBA before, so many were surprised that libraries were much more than just “boring rows of books.”
The students asked if they could meet at the OBA rather than the school for the rest of the week, and the library accommodated this. The library staff were very helpful and certainly willing to work with the students as needed. The students then got to work.
On Tuesday, each group presented their basic ideas, where they were, and posed questions. We helped the groups if they were stuck and let them continue away.

On Wednesday, there was no class as students traditionally have internships on Wedensdays. So, on Wedensday, I went to another branch of the HvA and talked with some of the faculty in the media and library programs, and gave a lecture to one of the classes on youth and media about gaming.
Thursday, I met with the groups again and learned about their progress. Most of the groups had some kind of a mystery theme going and one group, who was using a technology to project a 3-D image onto a live Webcam stream, had the “alien trapped in the library” theme. That afternoon, I went up to the Technical University at Delft and met with their games program and saw some of their serious games.

On Friday, 2 libraries from the OBA and 2 librarians from the amazing Library Concept Center (DOK) in Delft came down to see the presentations. The student groups presented their games. One group had a very complete plan about locating a missing book and had really thought through all of the games. Another group didn’t have much of a story but had hardcore puzzles. A third group had more simple puzzles all delivered through SMS. The fourth group improved upon their technology and made the opening part of the game and a movie. The DOK librarians really liked the alien group, while the OBA seemed more interested in the game that was fairly complete. At the end of the class, I asked students if anyone wants to continue working with the library, and 11 out of 20 signed up. I think and hope that some of them will continue their work and make these games a success.

That afternoon, each of the professors involved gave a lecture. I did a devotional overview of the Past, Present, and Future of games in libraries, focusing on how students could get involved. The speaker after me, who was originally happy to be going last, expressed his dismay that he had to follow my show.
After that, all of the classes had a fair where they displayed their games. The other classes all made electronic games, while our projects were hybrids with some online and some analog puzzles and games. The alien group won the “people’s choice” award and ended up being invited to present their work at an upcoming U Play U Learn conference.

It was an interesting experience. Gaming has been my hobby for some time and my research area for over 2 years, and this was the first class I was teaching to a group of savvy game folks. I seem to have held up well, though.

I came away with several things. The experience made me more eager to look at Syracuse about integrating gaming into our iSchool degrees and curriculum, perhaps through partnerships with other schools. In addition, I was inspired to start on a new grant proposal to design information & media literacy games for a public library setting using some whiz-bang technologies. I’ve been doing the ethnographic work for a few years now, and I’m ready to start applying it to create some serious games. It also gave me a chance to scout out some potential sites for me to be a visiting professor at for an upcoming sabbatical; I’m hoping the relationship between the HvA and the OBA develops over the next few years. Finally, it helped me to see a vision of a few libraries (Amsterdam and Delft) where they were fully embracing the concept of library as community hub in a way that will take them into the future; I will communicate this vision to my students. It was an enjoyable experience that I hope to repeat in the future.

I have video footage which I’ll create into something after I settle down from the trip.