ALA Petition to start a Games and Gaming Members Interest Group

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Attention ALA Members!

We are hoping to go to ALA Midwinter with 100 signatures of ALA members to start a Members Interest Group on Games and Gaming. There are several initiatives across the ALA organization to look at gaming and our hope is to create a group to provide a place to talk about gaming across demographics and library types.

The charge of the interest group is:
To engage those interested in games and gaming activities in libraries and to collaborate with ALA units to support gaming initiatives and programs across the Association. Games, as defined in their broadest sense to include traditional and modern board, card, video, mobile, computer, live-action, roleplaying and miniature games, and gaming activities, including planning and running gaming programs, providing games for informal play, developing a game collection, creating games, development of information and other literacies through games and partnering with other community organizations to support gaming, will be topics for professional exploration. This group is open to all members.

If you are willing to help start this group, print out the petition below and collect signatures and member numbers of ALA members in your organization, and send it to the address on the form.

The form is at http://librarygamelab.org/ggmig.pdf

Who Else Is Playing? The Current State of Gaming in Libraries

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In June, Scott Nicholson gave the first talk about the Library Game Lab and the data collected from two studies about gaming in libraries.

You can see this video at
http://alfocus.ala.org/videos/scott-nicholson-gaming-symposium-07

and you can hear just the audio and see the slides at
http://www.techsource.ala.org/blog/2007/08/audio-of-scott-nicholsons-featured-presentation-from-glls2007.html

The Role of Gaming in Libraries: Taking the Pulse

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The first white paper with the results of the public library survey has been posted. In this research, we contacted 400 public libraries and asked them about what type of gaming they support.

This paper, The Role of Gaming in Libraries: Taking the Pulse, can be found at

http://librarygamelab.org/pulse2007.pdf